![]() Regarding Sierra games specifically, I'm under the assumption that all SCI-engine games prior to 1995 were primarily developed for DOS. For instance, it's my understanding that Gabriel Knight, though DOS and Windows compatible and runs as a VM-like interpreter, disables some cutscenes when played in Windows and replaces them with native AVI playback, suggesting to me DOS-forward development with Windows compatibility being a separate task. When a game (not necessarily a Sierra one) is compatible with both DOS and Windows, is there a good methodology to determine which was the "lead" development OS? I know cross-compilation's been a thing, but I've been there, and there's enough differences in APIs and hardware access that development and testing can't be truly platform-agnostic. ![]() I've got a couple of questions, mostly concerning Sierra games, but first one general question.
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